+Location

Stockholm, Sweden

Are you a senior Unity Developer passionate about making commercially successful games, creating kick ass, high performing game features that delight our players? Awesome! We at the Rovio Stockholm Studio are behind the hugely popular title Angry Birds 2, which still 3 years after release is one of the most played games on the App Store and Google Play Store. We want to continue this trend and we need an additional pair of hands to make that happen! This role is quite broad and we're looking for someone with experience from all areas of game programming, including mobile game optimizations, social features, UI, as well as back-end systems and databases. The role is for one of our internal RPG projects. What you’ll take under your wings: Design and implement game features and systems. Develop and help maintain a high quality code base. Motivate and inspire other members of the programming team. Support in planning, and prioritizing project features. Work actively to help the team achieve project targets. Help ensure guidelines and agreed conventions are followed. Drive communication and sharing with other departments. Take a lead in improving processes, tools and team work.Read more

Are you a Unity Developer passionate about making commercially successful games, creating kick ass, high performing game features that delight our players? Awesome! We at the Rovio Stockholm Studio are behind the hugely popular title Angry Birds 2, which still 3 years after release is one of the most played games on the App Store and Google Play Store. We want to continue this trend and we need an additional pair of hands to make that happen! This role is quite broad and we're looking for someone with experience from all areas of game programming, including mobile game optimizations, social features, UI, as well as backend systems and databases. What you’ll take under your wings: Help the Angry Birds 2 team take the game to the next level Architect and implement game features and systems Maintain and improve the code base Work actively to help the team achieve project targets Drive communication and knowledge sharing within the team Help improve processes, tools and the way the team works You'll fit in our flock if you have: Minimum 2 years of programming experience Strong programming skills using C# Proven game development background in commercial mobile f2p projects We'd love you to have these feathers in your cap: Good understanding of mobile platforms and hardware Strong communication skills, written and verbal Deep interest in playing mobile f2p RPGs Knowledge about mobile backends Proficient in debugging, profiling and performance optimization Broad knowledge of game architecture and technologies (gameplay, rendering, physics, AI, networking)Read more

Are you an artist passionate about making commercially successful games, creating good looking, user friendly and consistent mobile user interfaces that delight our players? Awesome, we at the Rovio Stockholm Studio are looking for a talented UI Artist to help us with current and upcoming titles. The role is very broad and you should be ready to tackle many different kinds of tasks, ranging from creative challenges to implementation tricks. The Rovio Stockholm Studio is behind the hugely popular title Angry Birds 2 and while soaring on that success we are also developing several new IPs and exploring new game ideas within the RPG genre, as well as improving and expanding Angry Birds 2 even further. In the studio, situated in the south part of the city centre, we keep a flat hierarchy, a high level of transparency and an open communication. We challenge each other and ourselves in all we do here but keep the atmosphere friendly, inclusive, respectful and super supportive. Primary Responsibilities & Job Duties: Design and complete game visuals from concept to final asset Create quality art in game by following visual guidelines defined by team lead artist or Art Director Creating wireframes as well as visual design compositions based on project needs Communicate and coordinate with other team members to find the best solutions from a cross-functional perspective Work independently to complete given assignments Provide time estimates for own tasks Seek assistance and feedback as needed You'll fit in if you have: 3+ years of professional experience in game art development, preferably in the field of interface design Expertise with Photoshop and/or Illustrator, including a well-developed sense of color and composition Strong conceptualization ability, visual communication ability, and drawing skills Ability to produce interaction concept designs (including navigation and content design) and/or animated prototypes An excellent understanding of the principles of interaction design and experience of user-centred design approaches and methods Ability to collaborate with other team members, managers and producers to understand the high-level requirements and meet that objective with the optimal user-centred solution Open to feedback and enjoy working in a fast-paced, constantly iterating environment Knowledge of game art optimization, managing the technical visual resources and restrictions Collaborative and consensus driven approach Strong verbal and written communication skills Fluent English We’d love if you have one of these: Knowledge of, and an interest in free2play best-practices as they relate to interface design Strong interest in video games An interest in form and typography Ability to prototype using Unity or other tools – from paper to code Eager to learn and apply new skills in a fast-paced dynamic environment Strong interest in data-driven approach to optimise art for games business performance In the Stockholm studio, we keep a flat hierarchy, a high level of transparency, and open communication. Our team is always trying to find ways to improve our projects, tools, communication, and ourselves, while keeping the atmosphere friendly, inclusive, respectful and super supportive. We also respect each other’s time. We make sure that we learn both from our mistakes and our success as we grow both in number and in experience. At the Stockholm Studio you will be working with great co-workers in a team-oriented, informal, international, and inspiring environment. In case you'd be moving from abroad, we'll offer you relocation support and make sure you have a smooth start with us in Stockholm. Slingshot your application over now - we look forward to hearing from you! Remember to attach your CV, cover letter, and portfolio.Read more

Welcome to Rovio! We are looking for an experienced and passionate Senior Game Designer to join our successful Stockholm Studio in Stockholm, Sweden. Situated in the city centre, we have a high level of transparency and clear open communication within the studio. We challenge each other and ourselves in all we do here but keep the atmosphere friendly, inclusive, respectful and supportive. You love RPG and Strategy games and you are able to craft deep emotional experiences in games so that players think about them even when they are not playing. You share our passion to take the RPG and Strategy mobile gaming to the next level by bringing new concepts, game mechanics, innovation and F2P systems that synergize well. You will be working with an exciting new project with a small team of talented people. You’ll need these skills: 5+ years commercial experience and proven success working on mobile F2P games Experience in creating strong game concepts and leading their execution Managing highly balanced game systems and economies A genuine interest in F2P and mobile games, as well as the wider world of gaming Strong interest and belief in data-driven approach to support & validate intuition Have shipped at least one RPG/Strategy game Excellent verbal and written communication skills Fluent in English As a plus: Experience with level design Technical background in programming or scripting Experience with 3D softwares and level building tools Knowledge of UX Design Experience working with Unity In the Stockholm studio, we keep a flat hierarchy, a high level of transparency, and open communication. Our team is always trying to find ways to improve our projects, tools, communication, and ourselves, while keeping the atmosphere friendly, inclusive, respectful and super supportive. We also respect each other’s time. We make sure that we learn both from our mistakes and our success as we grow both in number and in experience. At the Stockholm Studio you will be working with great co-workers in a team-oriented, informal, international, and inspiring environment. If you feel you have what it takes to join our ambitious and exciting team, apply now! Looking forward to hearing from you!Read more

Creating the next big mobile RPG Rovio Stockholm is the studio behind the hugely popular Angry Birds 2, the bigger, badder and birdier sequel to the global phenomenon that put Angry Birds on the map. Following up a phenomenon is always a huge challenge, and it has been extremely rewarding to see the sequel thrive. While we continue to expand and improve that title, we are developing new IPs and exploring new game ideas, specifically within the RPG genre. Our mission is to become the best mobile RPG developer in the west. That’s no small task, but we believe that we have a unique possibility to mix this studio’s experience of creating accessible, inclusive mass-market games with our love for RPGs. Our design pillars are: dynamic, character-driven, and highly social. We strive to create mid-core games that are both approachable and challenging. In the Stockholm studio, we keep a flat hierarchy, a high level of transparency, and open communication. Our team is always trying to find ways to improve our projects, tools, communication, and ourselves, while keeping the atmosphere friendly, inclusive, respectful and super supportive. We also respect each other’s time. We make sure that we learn both from our mistakes and our success as we grow both in number and in experience. At the Stockholm Studio you will be working with great co-workers in a team-oriented, informal, international, and inspiring environment. Art Director for Rovio Stockholm You coach and elevate your team. You will be the team lead for our studio artists ranging from talented junior artists to seasoned senior artists with years of background in the gaming industry. You get joy out of bringing out the best in people and seeing them grow and become even better. You have vision. We need someone to help define the artistic vision for our games. You will work with the team to develop new IPs and also interpretations of the Angry Birds brand. With the help of player and market insight you will define what our audience wants, what creates the true emotional connection to the games we make: shape the soul of the game. You push for quality. Rovio is well known for making games with genuinely world-class production values. You need to take responsibility for ensuring that our studio is producing top quality as well as making sure the cross-game art styles are consistent and speak to the same overall vision. You'll fit in if you want to: Create and execute a vision for the studio art direction. Achieve both creative and commercial success in mobile F2P. Working hands on in creating concept art and visual targets. Help to devise IPs and art styles that meet the technical, creative and commercial aims of the team. Be a champion for good communication and facilitate learning and knowledge sharing, across other Rovio Studios. We're looking for someone who has: Experience leading teams of artists on shipped titles in the commercial gaming industry. Fluency in English Genuine interest in F2P and mobile games. We’d love you to have some of these: Experience of working on games in Unity. Experience in story & world building as well as character design. A breadth and a depth of aesthetic interests outside of games, e.g. in the world of entertainment and pop culture. Art production experience both from technical (pipelines, workflows) and production point of view. Experience from art outsourcing. But most of all, we want somebody who shares our passion for free-to-play mobile games and learning together! If you see the fit, we look forward to receiving your application, including portfolio.Read more

Are you an experienced Producer passionate about making commercially successful games, with a kick-ass team? We at the Rovio Stockholm Studio are looking for a talented Producer to release our new exciting RPG game. The Rovio Stockholm studio is behind the hugely popular title Angry Birds 2 and while soaring on that success we are also developing several new IP's within the RPG genre. In the studio, situated in the south part of the city centre, we keep a flat hierarchy, a high level of transparency and an open communication. We challenge each other and ourselves in all we do here but keep the atmosphere friendly, inclusive, respectful and supportive. We are looking for a Producer, who will be driving the development efforts that assist in converting the product backlog into releases with maximum agility, on time and quality. We value agile leaders who inspire instead of control and embrace change instead of the execution of plans. If this has got you excited, please read on. Your responsibilities: Work with cross-functional teams by promoting autonomy within carefully crafted parameters and maintain a psychologically safe environment for experimentation Identify, communicate, and help to resolve all roadblocks and bottlenecks that may prevent an on-time and high-quality delivery. Expose risks and collaborate to find solutions Work with other producers in the team, as a mentor, coach, and peer Assist the Product Lead with roadmaps, schedules, and backlog prioritisation Communicate effectively with studio and games leadership on project status, risks, and opportunities Celebrate achievements, fight troubles, learn from mistakes, and lead responsibly What we are looking for? Passionate gamer who loves developing games Experience in playing or developing RPG games is a big plus Experience as a Game Producer with experience leading and coordinating live games development and operations Leadership style of a Captain-Coach or a Servant-Leader, instead of a traditional project manager Proficiency in agile development frameworks like SCRUM and KANBAN. Knowledge in the principles of Lean, Agile, Total Productive Maintenance, Theory of Constraints etc. Knowledge in Agile Product Management and backlog prioritisation techniques Experience in using scaling framework like LESS, NEXUS or Scrum@Scale is a big plus Proven track record of managing a commercial game project from start to finish Experience in leading and sustaining self-organising cross-functional teams Good understanding of Design Thinking and Rapid Prototyping Good understanding of a player-centric and data-driven approach In the Stockholm studio, we keep a flat hierarchy, a high level of transparency, and open communication. Our team is always trying to find ways to improve our projects, tools, communication, and ourselves, while keeping the atmosphere friendly, inclusive, respectful and super supportive. We also respect each other’s time. We make sure that we learn both from our mistakes and our success as we grow both in number and in experience. At the Stockholm Studio you will be working with great co-workers in a team-oriented, informal, international, and inspiring environment. In case you'd be moving from abroad, we'll offer you relocation support and make sure you have a smooth start with us in Stockholm. If this sounds like you, then you could be an ideal new Rovian to join our international and creative work environment.Read more

Creating the next big mobile RPG Rovio Stockholm is the studio behind the hugely popular Angry Birds 2, the bigger, badder and birdier sequel to the global phenomenon that put Angry Birds on the map. Following up a phenomenon is always a huge challenge, and it has been extremely rewarding to see the sequel thrive. While we continue to expand and improve that title, we are developing new IPs and exploring new game ideas, specifically within the RPG genre. Our mission is to become the best mobile RPG developer in the west. That’s no small task, but we believe that we have a unique possibility to mix this studio’s experience of creating accessible, inclusive mass-market games with our love for RPGs. Our design pillars are: dynamic, character-driven, and highly social. We strive to create mid-core games that are both approachable and challenging. In the Stockholm studio, we keep a flat hierarchy, a high level of transparency, and open communication. Our team is always trying to find ways to improve our projects, tools, communication, and ourselves, while keeping the atmosphere friendly, inclusive, respectful and super supportive. With paid overtime and zero crunch we also respect each other’s time. We make sure that we learn both from our mistakes and our success as we grow in number and in experience. At the Stockholm Studio you will be working with great co-workers in a team-oriented, informal, international, and inspiring environment. Game Design Director for Rovio Stockholm We are looking for a passionate Game Design Director to join our successful Stockholm Studio in Sweden. This is a leadership role at the studio with possibility to influence the whole of Rovio Games. You’ll need some mixture of experience, aptitude and passion in the following key areas. You have vision. We need someone who is able to drive studio’s design activities and design team’s competencies to the direction that combines casual approachability and great content from RPG games with novelty and depth. You know both casual and mid-core games’ systems and mechanics by heart and have critical thinking to know when to improvise and come up with something new. Help us define what our audience wants, what creates true emotional connection to the games we make, to make our players to think about the game even when they are not playing it. You are intellectually curious. You absorb new knowledge every day, and see new challenges as learning opportunities. You want to understand human psychology and social dynamics to really tick players intrinsic motivations and needs. We expect you to have strong opinions, but always to engage in fruitful discussions about them. You want to coach and elevate your team. You will be the team lead for our studio designers ranging from very talented juniors to seasoned industry veterans. You get joy out of finding great new people to join us and from bringing out the best in people and seeing them grow and become even better. You continuously improve yourself and people around you. When you speak, you speak persuasively, and people want to listen; you frequently help co-workers focus on the right things, mentor others in design, and push products in order to avoid mistakes and find opportunities. We want someone who wants to develop and grow as a big part of a great, diverse team and help create a fantastic culture that makes amazing mobile F2P games. You'll fit in our flock if you want to: Create and execute a vision for the studio’s game design direction_._ Lead the execution of whole studio’s game design activities and people to meet the creative, technical and commercial aims of the teams Continuously learn and keep improving. You’ll need these skills: Recruit, coach and manage talented designers. Very strong core game design as well as system design skills. Previous commercial success with mobile F2P games. Vast experience in creating and leading game concepts. Passion, methods and skills to drive the high level design strategy from the inception to the nitty gritty details. Experience from live ops. You follow the trends and play actively mobile FTP games. A breadth and depth of entertainment interests outside of games. We love hard problems. I hope you do too. What you get when you join us: Career development: we help you grow and achieve your professional goals. 5 week holidays per year. Relocation assistance. Competitive salary based on Stockholm’s cost of living. Flexible work hours. Occupational health care (assistance for work-related issues) Statutory insurances; Health, Occupational injury, Pension (Pension contributions paid by the employer for persons +25 years old) and Life Insurance. Mobile phone & laptop/ PC: You get to choose from a list of the latest mobile phones and laptops available, and you will receive a phone subscription for it as well during your employment. Free monthly massage. Fresh fruits and refreshments every day. Mingle with your colleagues on a weekly Monday breakfast. If you are interested, we're looking forward to receiving your application (CV, portfolio)!Read more

We are looking for a Senior Backend Programmer to join our talented Stockholm Studio to work with our top performing games. The Rovio Stockholm Studio is behind the hugely popular title Angry Birds 2 and while soaring on that success we are also developing several new IPs and exploring new game ideas within the RPG genre, as well as improving and expanding Angry Birds 2 even further. In the studio, situated in the south part of the city centre, we keep a flat hierarchy, a high level of transparency and an open communication. We challenge each other and ourselves in all we do here but keep the atmosphere friendly, inclusive, respectful and super supportive. You need a proven record in implementing and maintaining server backends. You should have experience and good understanding of designing, implementing and testing server functionalities. You will be working closely with other server and client programmers, game producers and game designers. Your responsibilities: Design, implement and test game backend functionality for games using C# and .Net Core Create, maintain and operate the game server cloud infrastructures Ensure that game backends are efficient, secure and scale well Integrate other cloud services to game servers Participate in designing client/backend communication protocols Work as a team with other developers, designers and artists What we are looking for: Minimum 5 years of server programming experience leading to mastery of relevant skills and technologies Good knowledge and experience of cloud platforms and related technologies, for example AWS or Azure Experience in Rest-API based services Good understanding of SQL and NoSQL databases Strong programming skills using C# Proficiency with Python, Bash or other languages is a strong plus Experience building and operating scalable applications for high load of users Understanding of game architectures and technologies Experience with debugging, profiling and performance optimizations Experience in deploying and operating log collection management and monitoring systems (e.g. Logstash, Kibana, Zabbix, Grafana) Analytical problem solving In the Stockholm studio, we keep a flat hierarchy, a high level of transparency, and open communication. Our team is always trying to find ways to improve our projects, tools, communication, and ourselves, while keeping the atmosphere friendly, inclusive, respectful and super supportive. We also respect each other’s time. We make sure that we learn both from our mistakes and our success as we grow both in number and in experience. At the Stockholm Studio you will be working with great co-workers in a team-oriented, informal, international, and inspiring environment. In case you'd be moving from abroad, we'll offer you relocation support and make sure you have a smooth start with us in Stockholm. Don't keep us waiting - send your application already today! Remember to include a cover letter and CV.Read more

Are you a technical artist passionate about creating commercially successful games that look fantastic, push the boundaries of mobile tech and delight our players? Awesome, we at the Rovio Stockholm Studio are looking for a talented Senior Technical Artist to help us with our current and upcoming titles. The role is very broad so you should be ready to tackle many different kinds of tasks, ranging from Shaders, Pipelines, Tools and more. The Rovio Stockholm Studio is behind the hugely popular title Angry Birds 2 and while soaring on that success we are also developing several new IPs and exploring new game ideas within the RPG genre, as well as improving and expanding Angry Birds 2 even further. In the studio, situated in the south part of the city centre, we keep a flat hierarchy, a high level of transparency and an open communication. We challenge each other and ourselves in all we do here but keep the atmosphere friendly, inclusive, respectful and super supportive. You will need a proven portfolio demonstrating your skills, and a track record of projects you have worked on as a technical artist. At Rovio you will be an active project team member with responsibility for helping our talented team deliver their art on time and in excellent quality. You will be working closely with the other artists, designers and programmers to create unforgettable experiences for our fans. Your responsibilities: Help define asset creation pipelines, guidelines and workflows to turn a vision in to a reality Assist the project art lead in making decisions about the art style of the game Push the visual quality of the game Be the go to person for a broad range of topics, such as shaders, scripts, tools and asset workflows Solution oriented and be able to quickly understand and effectively communicate the most efficient possible direction for any given technical art problem You will assist both artists and engineers implementing game assets within Unity Be part of the technical artist team and help mentor, coach and knowledge share What we are looking for: 4+ years in gaming industry or equivalent with at least 2 years of experience as an Technical Artist on a game project Great understanding of modern art pipelines 2D & 3D Solid experience working with Unity Prior experience with C# or Python. Experience in Tools programming/scripting for Maya and preferably at least one other major authoring package (e.g Unity, Max, Modo, Photoshop) Broad knowledge of shaders, optimizations and workflows for games, desirable in mobile technologies Having knowledge in Rigging and Skinning (Maya) is desirable Understanding the fundamentals of art is desirable Clear communicator Great personality and attitude Ability to work autonomously in small teams Great leadership, teamwork and people skills Good track record and impressive portfolio Fluent in English with strong verbal and written communication skills In the Stockholm studio, we keep a flat hierarchy, a high level of transparency, and open communication. Our team is always trying to find ways to improve our projects, tools, communication, and ourselves, while keeping the atmosphere friendly, inclusive, respectful and super supportive. We also respect each other’s time. We make sure that we learn both from our mistakes and our success as we grow both in number and in experience. At the Stockholm Studio you will be working with great co-workers in a team-oriented, informal, international, and inspiring environment. In case you'd be moving from abroad, we'll offer you relocation support and make sure you have a smooth start with us in Stockholm. If this sounds like you, then you could be an ideal new Rovian to join our international and creative work environment.Read more

Are you an artist passionate about making commercially successful games, creating good looking, user friendly and consistent mobile art that delight our players? Awesome, we at the Rovio Stockholm Studio are looking for a talented Senior Game Artist to help us with current and upcoming titles. The role is very broad and you should be ready to tackle many different kinds of tasks, ranging from creative challenges to implementation tricks. The Rovio Stockholm Studio is behind the hugely popular title Angry Birds 2 and while soaring on that success we are also developing several new IPs and exploring new game ideas within the RPG genre, as well as improving and expanding Angry Birds 2 even further. In the studio, situated in the city centre, we keep a flat hierarchy, a high level of transparency and an open communication. We challenge each other and ourselves in all we do here but keep the atmosphere friendly, inclusive, respectful and super supportive. We envision someone whose creative output makes our team and players go bananas. You need a portfolio demonstrating your skills and a bottomless passion for excellent game art. You will be working closely with the other artists, designers and programmers to create unforgettable experiences for our fans. You'll fit in if you have: Jaw-dropping skills in mobile game art and concept art Understanding of 2D, 3D and animation in mobile games Strong interest in games, latest design trends and pop culture Experience on published games using Unity 3D or similar engines A proactive attitude and a problem solving mindset Joy spreading knowledge and being modest when receiving feedback A lighthearted attitude that embraces Rovio's mischievous characters and nutty worlds Strong communication, organisational and team collaboration skills We’d love if you to have these: 5+ years of experience in the games industry Experience with UI/UX A natural drive to define, manage and refine processes in art development Experience in mobile optimized 3D modelling would be the cherry on top Fluent in English In the Stockholm studio, we keep a flat hierarchy, a high level of transparency, and open communication. Our team is always trying to find ways to improve our projects, tools, communication, and ourselves, while keeping the atmosphere friendly, inclusive, respectful and super supportive. We also respect each other’s time. We make sure that we learn both from our mistakes and our success as we grow both in number and in experience. At the Stockholm Studio you will be working with great co-workers in a team-oriented, informal, international, and inspiring environment. In case you'd be moving from abroad, we'll offer you relocation support and make sure you have a smooth start with us in Stockholm. You love to take ownership and work in an agile environment? You constantly learn from the world’s top artists but you’re pumped to always go a step further? – If that describes you, this is a great opportunity to work in an fun and creative environment. Slingshot your application over now - we look forward to hearing from you!Read more