+Location

Stockholm, Sweden

We are looking for a Senior Backend Programmer to join our talented Stockholm Studio to work with our top performing games. Our Stockholm Studio is the studio behind the hugely popular Angry Birds 2, the bigger, badder and birdier sequel to the global phenomenon that put Angry Birds on the map. While they continue to expand and improve that title, they are developing new IPs and game ideas, specifically within the RPG genre, with the mission of becoming the best mobile RPG developer in the west. This presents a great opportunity for the studio to mix their experience with accessible, inclusive, mass-market games, with their personal love for RPGs. Their design pillars are: dynamic, character-driven, and highly social. They are motivated to create mid-core games that are both approachable and challenging. You need a proven record in implementing and maintaining server backends. You should have experience and good understanding of designing, implementing and testing server functionalities. You will be working closely with other server and client programmers, game producers and game designers. Your responsibilities: Design, implement and test game backend functionality for games using C# and .Net Core Create, maintain and operate the game server cloud infrastructures Ensure that game backends are efficient, secure and scale well Integrate other cloud services to game servers Participate in designing client/backend communication protocols Work as a team with other developers, designers and artists What we are looking for: Minimum 5 years of server programming experience leading to mastery of relevant skills and technologies Good knowledge and experience of cloud platforms and related technologies, for example AWS or Azure Experience in Rest-API based services Good understanding of SQL and NoSQL databases Strong programming skills using C# Proficiency with Python, Bash or other languages is a strong plus Experience building and operating scalable applications for high load of users Understanding of game architectures and technologies Experience with debugging, profiling and performance optimizations Experience in deploying and operating log collection management and monitoring systems (e.g. Logstash, Kibana, Zabbix, Grafana) Analytical problem solving What you get when you join us: Support and opportunities helping you to grow and achieve your professional goals Work with teams that are open, collaborative and ambitious Relocation assistance if you are coming from abroad Flexible working hours Diverse environment: we have employees from all around the world and you can join a variety of activities that we come up with together Don't keep us waiting - send your application already today!Read more

Are you an artist passionate about making commercially successful games, creating good looking game art for a successful product? Awesome, we at the Rovio Stockholm Studio are looking for a talented Game Artist to work on Angry Birds 2. The Rovio Stockholm Studio is behind the hugely popular title Angry Birds 2 and while soaring on that success we are also developing several new IPs and exploring new game ideas within the RPG genre, as well as improving and expanding Angry Birds 2 even further. In the studio, situated in the south part of the city centre, we keep a flat hierarchy, a high level of transparency and an open communication. We challenge each other and ourselves in all we do here but keep the atmosphere friendly, inclusive, respectful and super supportive. Primary Responsibilities & Job Duties: Design and complete game visuals from concept to final asset and implementation in the game engine. Create quality art in game by following visual guidelines defined by team lead artist or Art Director. Creating wireframes as well as visual design compositions based on project needs. Communicate and coordinate with other team members to find the best solutions from a cross-functional perspective. Work independently to complete given assignments. Provide time estimates for own tasks. Seek assistance and feedback as needed.Read more

We’re looking for a Product Marketing Manager to join our team based in our studio in Stockholm, Sweden. Working as an integral part of the team, the Product Marketing Manager is the ultimate representative of the players. The PMM is championing user-centricity in the team, and will be responsible for the marketing of the game throughout its life-cycle, from initiation to sunset. The PMM formulates a marketing strategy for maximizing the game’s reach, conversion and appeal to players at each stage of its life-cycle: test launch, soft launch, global launch, live ops, autopilot and sunset. The PMM is responsible for selecting the best marketing methods to maximize the game’s potential at each stage and optimize the entire funnel. This involves working closely with all parts of the organization: games management, UA, community, marketing creative, finance and legal. Rovio’s Stockholm Studio where this position based is the studio behind the hugely popular Angry Birds 2, the bigger, badder and birdier sequel to the global phenomenon that put Angry Birds on the map. While they continue to expand and improve that title, they are developing new IPs and game ideas, specifically within the RPG genre, with the mission of becoming the best mobile RPG developer in the west. Your responsibilities as a Product Marketing Manager: 1. Product Development Identifying and sizing market opportunities Profiling target audiences Identifying growth levers Development of a brand positioning and packaging for the game 2. Product Activation Definition of Marketing Strategy, and elaboration and execution of the Go-to-Market plan for all stages of game life Target setting 3. Product Performance Optimization Top: UA creative, Influencer, PR, TVC, Radio, Innovative Channels Mid: ASO (Naming), Community, Social Media Marketing, Partner marketing, Campaigns, Seasonality, Partnerships Low: FTUE, Events, Offers, Features Marketing asset pack delivery and coordination 4. KPIs and reporting We’re looking for someone who has: Experience working within a game team and good understanding of game development Experience working with cross-functional team Understanding of the mobile marketing funnel: UA, ASO, FTUE Launch of a minimum of 2 F2P games Well-organized working style and ability to quickly learn new things in a fast-paced working environment Fluency in English, both written and spoken Passion for mobile games and game related marketing communications. Strategic thinking Analytical skills What you get when you join us: Career development: we help you grow and achieve your professional goals. Relocation assistance if you’re from abroad Flexible work hours We have fun! We are a community that is hands-on, open, collaborative and ambitious. Truly international environment: you will hear a number of languages in our workplace and can join a variety of activities that we come up with together. Work with top talents in the gaming industry! If you are interested, please send your application today. We look forward to hearing from you.Read more

We are looking for a VFX Artist for our Stockholm Studio in Sweden. Rovio’s Stockholm Studio is the studio behind the hugely popular Angry Birds 2, the bigger, badder and birdier sequel to the global phenomenon that put Angry Birds on the map. While they continue to expand and improve that title, they are developing new IPs and game ideas, specifically within the RPG genre, with the mission of becoming the best mobile RPG developer in the west. This presents a great opportunity for the studio to mix their experience with accessible, inclusive, mass-market games, with their personal love for RPGs. Their design pillars are: dynamic, character-driven, and highly social. They are motivated to create mid-core games that are both approachable and challenging. You will be creating stunning visual effects in unity and add atmosphere and depth to gameplay. You are an excellent observer and expert dissecting animations and visual effects. Designing textures and geometry needed for stylized VFX is part of your routine. You will be working closely with animators, character artists, technical artists, art direction & game design to forge unforgettable experiences for our fans.Read more

Are you an experienced Product Manager passionate about making commercially successful games, with a kick ass team? We at the Rovio Stockholm RPG Studio are looking for a talented Product Manager to join one of our upcoming games, you will be driving the requirements, performance and financial goals of the game in a dynamic live environment. The Rovio Stockholm Studio is behind the hugely popular title Angry Birds 2 and while soaring on that success we are also developing several new IPs and exploring new game ideas within the RPG genre, as well as improving and expanding Angry Birds 2 even further. In the studio, we keep a flat hierarchy, a high level of transparency and open communication. We challenge each other and ourselves in all we do here but keep the atmosphere friendly, inclusive, respectful and super supportive. What you’ll take under your wings: Collaborate to define the product vision, strategy and business model based on deep understanding of freemium game design engagement/monetization mechanics and economies. Drive product requirements and features roadmaps from concept through delivery. Partner with production and design teams to conceptualize, spec and implement engaging features, mechanics and systems Set KPI targets and collaborate with the team to drive the strategy behind them Bring an outside-in view to the team by benchmarking of competitors and identifying new and promising practices Build, own, and maintain quantitative models used to manage game engagement and business performance Own and analyze game metrics (acquisition, retention, engagement, monetization, virality) and proactively identify and implement optimizations to player experience and core financial performance Collaborate extensively with feature planning and optimization: define testing protocol, set up and execute multivariate tests, establish benchmarks internally and externally, measure performance and provide actionable recommendations to publishing, design and production teams Partner effectively with internal teams to optimize revenue performance and coordinate product releases and implementation plans to all key stakeholders on an ongoing basis.Read more

Are you an artist passionate about making commercially successful games, creating good looking, user friendly and consistent mobile user interfaces that delight our players? Awesome, we at the Rovio Stockholm Studio are looking for a talented UI Artist to help us with current and upcoming titles. The role is very broad and you should be ready to tackle many different kinds of tasks, ranging from creative challenges to implementation tricks. The Rovio Stockholm Studio is behind the hugely popular title Angry Birds 2 and while soaring on that success we are also developing several new IPs and exploring new game ideas within the RPG genre, as well as improving and expanding Angry Birds 2 even further. In the studio, situated in the south part of the city centre, we keep a flat hierarchy, a high level of transparency and an open communication. We challenge each other and ourselves in all we do here but keep the atmosphere friendly, inclusive, respectful and super supportive. Primary Responsibilities & Job Duties: Design and complete game visuals from concept to final asset Create quality art in game by following visual guidelines defined by team lead artist or Art Director Creating wireframes as well as visual design compositions based on project needs Communicate and coordinate with other team members to find the best solutions from a cross-functional perspective Work independently to complete given assignments Provide time estimates for own tasks Seek assistance and feedback as needed You'll fit in if you have: 3+ years of professional experience in game art development, preferably in the field of interface design Expertise with Photoshop and/or Illustrator, including a well-developed sense of color and composition Strong conceptualization ability, visual communication ability, and drawing skills Ability to produce interaction concept designs (including navigation and content design) and/or animated prototypes An excellent understanding of the principles of interaction design and experience of user-centred design approaches and methods Ability to collaborate with other team members, managers and producers to understand the high-level requirements and meet that objective with the optimal user-centred solution Open to feedback and enjoy working in a fast-paced, constantly iterating environment Knowledge of game art optimization, managing the technical visual resources and restrictions Collaborative and consensus driven approach Strong verbal and written communication skills Fluent English We’d love if you have one of these: Knowledge of, and an interest in free2play best-practices as they relate to interface design Strong interest in video games An interest in form and typography Ability to prototype using Unity or other tools – from paper to code Eager to learn and apply new skills in a fast-paced dynamic environment Strong interest in data-driven approach to optimise art for games business performance In the Stockholm studio, we keep a flat hierarchy, a high level of transparency, and open communication. Our team is always trying to find ways to improve our projects, tools, communication, and ourselves, while keeping the atmosphere friendly, inclusive, respectful and super supportive. We also respect each other’s time. We make sure that we learn both from our mistakes and our success as we grow both in number and in experience. At the Stockholm Studio you will be working with great co-workers in a team-oriented, informal, international, and inspiring environment. In case you'd be moving from abroad, we'll offer you relocation support and make sure you have a smooth start with us in Stockholm. Slingshot your application over now - we look forward to hearing from you! Remember to attach your CV, cover letter, and portfolio.Read more

Are you a Senior Unity Developer passionate about making commercially successful games, creating kick ass, high performing game features that delight our players? Awesome! Our Stockholm Studio is the studio behind the hugely popular Angry Birds 2, the bigger, badder and birdier sequel to the global phenomenon that put Angry Birds on the map. While they continue to expand and improve that title, they are developing new IPs and game ideas, specifically within the RPG genre, with the mission of becoming the best mobile RPG developer in the west. This presents a great opportunity for the studio to mix their experience with accessible, inclusive, mass-market games, with their personal love for RPGs. Their design pillars are: dynamic, character-driven, and highly social. They are motivated to create mid-core games that are both approachable and challenging. This role is quite broad and we're looking for someone with experience from all areas of game programming, including mobile game optimizations, social features, UI, as well as back-end systems and databases. The role is for one of our internal RPG projects. Your responsibilities: Design and implement game features and systems Develop and help maintain a high quality code base Motivate and inspire other members of the programming team Support in planning, and prioritizing project features Work actively to help the team achieve project targets Help ensure guidelines and agreed conventions are followed Drive communication and sharing with other departments Take a lead in improving processes, tools and team work You'll fit in if you have: Minimum 5 years of programming experience Experience in a senior role Proven game development background on commercial mobile F2P projects Strong programming skills in C# or C++ Proficient in debugging, profiling and performance optimization Broad knowledge of game architecture and technologies (gameplay, rendering, physics, AI, networking) We'd love if you have some of these: Good understanding of mobile platforms and hardware Experience from native development on mobile or embedded systems Previous experience from working with Unity Strong communication skills, written and verbal Knowledge about mobile back-ends Deep interest in playing mobile F2P RPGs What you get when you join us: Support and opportunities helping you to grow and achieve your professional goals Work with teams that are open, collaborative and ambitious Relocation assistance if you are coming from abroad Flexible working hours Diverse environment: we have employees from all around the world and you can join a variety of activities that we come up with together Don't keep us waiting - send your application already today!Read more

Are you a Unity Developer passionate about making commercially successful games, creating kick ass, high performing game features that delight our players? Awesome! Our Stockholm Studio is the studio behind the hugely popular Angry Birds 2, the bigger, badder and birdier sequel to the global phenomenon that put Angry Birds on the map. While they continue to expand and improve that title, they are developing new IPs and game ideas, specifically within the RPG genre, with the mission of becoming the best mobile RPG developer in the west. This presents a great opportunity for the studio to mix their experience with accessible, inclusive, mass-market games, with their personal love for RPGs. Their design pillars are: dynamic, character-driven, and highly social. They are motivated to create mid-core games that are both approachable and challenging. This role is quite broad and we're looking for someone with experience from all areas of game programming, including mobile game optimizations, social features, UI, as well as backend systems and databases. Your responsibilities as Unity Developer: Help the Angry Birds 2 team take the game to the next level Architect and implement game features and systems Maintain and improve the code base Work actively to help the team achieve project targets Drive communication and knowledge sharing within the team Help improve processes, tools and the way the team works What we are looking for: Minimum 2 years of programming experience Strong programming skills using C# Proven game development background in commercial mobile f2p projects It'd be great if you have some of these: Good understanding of mobile platforms and hardware Strong communication skills, written and verbal Deep interest in playing mobile f2p RPGs Knowledge about mobile backends Proficient in debugging, profiling and performance optimization Broad knowledge of game architecture and technologies (gameplay, rendering, physics, AI, networking) What you get when you join us: Support and opportunities helping you to grow and achieve your professional goals Work with teams that are open, collaborative and ambitious Relocation assistance if you are coming from abroad Flexible working hours Diverse environment: we have employees from all around the world and you can join a variety of activities that we come up with together Send us your application today!Read more

Welcome to Rovio! We are looking for an experienced and passionate Senior Game Designer to join our successful Stockholm Studio in Stockholm, Sweden. Situated in the city centre, we have a high level of transparency and clear open communication within the studio. We challenge each other and ourselves in all we do here but keep the atmosphere friendly, inclusive, respectful and supportive. You love RPG and Strategy games and you are able to craft deep emotional experiences in games so that players think about them even when they are not playing. You share our passion to take the RPG and Strategy mobile gaming to the next level by bringing new concepts, game mechanics, innovation and F2P systems that synergize well. You will be working with an exciting new project with a small team of talented people. You’ll need these skills: 5+ years commercial experience and proven success working on mobile F2P games Experience in creating strong game concepts and leading their execution Managing highly balanced game systems and economies A genuine interest in F2P and mobile games, as well as the wider world of gaming Strong interest and belief in data-driven approach to support & validate intuition Have shipped at least one RPG/Strategy game Excellent verbal and written communication skills Fluent in English As a plus: Experience with level design Technical background in programming or scripting Experience with 3D softwares and level building tools Knowledge of UX Design Experience working with Unity In the Stockholm studio, we keep a flat hierarchy, a high level of transparency, and open communication. Our team is always trying to find ways to improve our projects, tools, communication, and ourselves, while keeping the atmosphere friendly, inclusive, respectful and super supportive. We also respect each other’s time. We make sure that we learn both from our mistakes and our success as we grow both in number and in experience. At the Stockholm Studio you will be working with great co-workers in a team-oriented, informal, international, and inspiring environment. If you feel you have what it takes to join our ambitious and exciting team, apply now! Looking forward to hearing from you!Read more

Creating the next big mobile RPG Rovio Stockholm is the studio behind the hugely popular Angry Birds 2, the bigger, badder and birdier sequel to the global phenomenon that put Angry Birds on the map. Following up a phenomenon is always a huge challenge, and it has been extremely rewarding to see the sequel thrive. While we continue to expand and improve that title, we are developing new IPs and exploring new game ideas, specifically within the RPG genre. Our mission is to become the best mobile RPG developer in the west. That’s no small task, but we believe that we have a unique possibility to mix this studio’s experience of creating accessible, inclusive mass-market games with our love for RPGs. Our design pillars are: dynamic, character-driven, and highly social. We strive to create mid-core games that are both approachable and challenging. In the Stockholm studio, we keep a flat hierarchy, a high level of transparency, and open communication. Our team is always trying to find ways to improve our projects, tools, communication, and ourselves, while keeping the atmosphere friendly, inclusive, respectful and super supportive. With paid overtime and zero crunch we also respect each other’s time. We make sure that we learn both from our mistakes and our success as we grow in number and in experience. At the Stockholm Studio you will be working with great co-workers in a team-oriented, informal, international, and inspiring environment. Game Design Director for Rovio Stockholm We are looking for a passionate Game Design Director to join our successful Stockholm Studio in Sweden. This is a leadership role at the studio with possibility to influence the whole of Rovio Games. You’ll need some mixture of experience, aptitude and passion in the following key areas. You have vision. We need someone who is able to drive studio’s design activities and design team’s competencies to the direction that combines casual approachability and great content from RPG games with novelty and depth. You know both casual and mid-core games’ systems and mechanics by heart and have critical thinking to know when to improvise and come up with something new. Help us define what our audience wants, what creates true emotional connection to the games we make, to make our players to think about the game even when they are not playing it. You are intellectually curious. You absorb new knowledge every day, and see new challenges as learning opportunities. You want to understand human psychology and social dynamics to really tick players intrinsic motivations and needs. We expect you to have strong opinions, but always to engage in fruitful discussions about them. You want to coach and elevate your team. You will be the team lead for our studio designers ranging from very talented juniors to seasoned industry veterans. You get joy out of finding great new people to join us and from bringing out the best in people and seeing them grow and become even better. You continuously improve yourself and people around you. When you speak, you speak persuasively, and people want to listen; you frequently help co-workers focus on the right things, mentor others in design, and push products in order to avoid mistakes and find opportunities. We want someone who wants to develop and grow as a big part of a great, diverse team and help create a fantastic culture that makes amazing mobile F2P games. You'll fit in our flock if you want to: Create and execute a vision for the studio’s game design direction_._ Lead the execution of whole studio’s game design activities and people to meet the creative, technical and commercial aims of the teams Continuously learn and keep improving. You’ll need these skills: Recruit, coach and manage talented designers. Very strong core game design as well as system design skills. Previous commercial success with mobile F2P games. Vast experience in creating and leading game concepts. Passion, methods and skills to drive the high level design strategy from the inception to the nitty gritty details. Experience from live ops. You follow the trends and play actively mobile FTP games. A breadth and depth of entertainment interests outside of games. We love hard problems. I hope you do too. What you get when you join us: Career development: we help you grow and achieve your professional goals. 5 week holidays per year. Relocation assistance. Competitive salary based on Stockholm’s cost of living. Flexible work hours. Occupational health care (assistance for work-related issues) Statutory insurances; Health, Occupational injury, Pension (Pension contributions paid by the employer for persons +25 years old) and Life Insurance. Mobile phone & laptop/ PC: You get to choose from a list of the latest mobile phones and laptops available, and you will receive a phone subscription for it as well during your employment. Free monthly massage. Fresh fruits and refreshments every day. Mingle with your colleagues on a weekly Monday breakfast. If you are interested, we're looking forward to receiving your application (CV, portfolio)!Read more