+Location

Stockholm Metropolitan Area

Rovio’s Stockholm Studio is the studio behind the hugely popular Angry Birds 2, the bigger, badder and birdier sequel to the global phenomenon that put Angry Birds on the map. While they continue to expand and improve that title, they are developing new IPs and game ideas, specifically within the RPG genre, with the mission of becoming the best mobile RPG developer in the west. This presents a great opportunity for the studio to mix their experience with accessible, inclusive, mass-market games, with their personal love for RPGs. Their design pillars are: dynamic, character-driven, and highly social. They are motivated to create mid-core games that are both approachable and challenging. We are looking for an experienced and passionate Senior Game Economy Designer to join our successful Stockholm Studio. This is a senior role in the studio, and while we are more than happy to help diverse candidates make the step up, you will need some mixture of experience, aptitude and passion to succeed! You'll fit in if you want to: Create a shared vision of redefining the mobile rpg game category Achieve both creative and commercial success in mobile F2P Continuously learn and keep improving Your responsibilities: Work closely with the Game Designer and development team to ensure compelling and deep game f2p systems and Games as a Service practices Define, design and manage key game features that further the overall strategic vision of the product including maximizing engagement and monetization through balancing character progression, in-game economy, & rewards Conduct and communicate in-depth analysis of in-game economy trends using data insights and strong business acumen to impact top line KPIs Iterate and refine on the overall economy of the game as more data from the product is received Help define the virtual products and document the expected life cycles and streams of availability Who we think would do great in this role has: Solid commercial experience as an economy designer in F2P game development, delivery of at least one game through the entire life cycle Deep experience in creating and managing highly balanced game systems, progression and player-driven economies Strong analytical and problem solving skills and experience with data-driven decision-making Experience with structured, hypothesis driven product improvements, rigorous metrics analysis, consumer insights and design experimentation Excellent Excel skills, ability to create models and simulators for F2P economies Ability to effectively communicate both creative and technical feedback to a diverse group of stakeholders Teamwork skills: we want the best team, not necessarily the best individuals If you’re wondering if you should apply or not, we hope you do. Send your application over now - we look forward to hearing from you! ---- What you get when you join us Careers at Rovio About RovioRead more

User acquisition helps our games to grow their user base by finding the most valuable target audiences. The craft relies heavily on data and changes rapidly; sometimes the learnings expire in a matter of months. This requires fast thinking, openness to venture out from comfort zone and reading into the smallest of indicators in the data. Close communication with multiple different teams is vital and makes the job interesting. Showing an ad in the right place at the right time to the right person sounds almost impossible but the UA team makes it possible. We are now seeking for a motivated, collaborative and analytical Performance Marketing Specialist to join our User Acquisition team in Stockholm, Sweden. Responsibilities: Campaign management, including optimization of campaigns, budget allocation, A/B tests, identifying new channels, analysis and monitoring. Taking part in defining the overall UA strategy for hit games like Angry Birds 2 and other titles in soft launch. Handling the relationship with internal and external stakeholders (e.g.: talking with partners on how to improve campaigns and gather latest insights, and communicating UA performance with the game and product marketing teams). Taking part in the creative strategy for ads: you will get the chance to work in close partnership with marketing artists and the product marketing team to create and test our next hero ads. Who we think will do great in this role has: Earlier experience in performance marketing (1-2 years), in the games industry is a plus Experience in working with Facebook or Google Ads or other digital marketing platforms Analytical mindset Fluency in spreadsheet software, including Microsoft Excel and Google Sheets Eager to learn more every day Passion about mobile games Being energetic and positive Fluency in English We’d love if you have some of these: Advanced knowledge in Facebook or Google Ads, or other UA channels. Advanced Excel knowledge SQL experience Programming experience with Python Don't keep us waiting but send your application already today! ---- What you get when you join us Careers at Rovio About RovioRead more

Rovio’s Stockholm Studio is the studio behind the hugely popular Angry Birds 2, the bigger, badder and birdier sequel to the global phenomenon that put Angry Birds on the map. While they continue to expand and improve that title, they are developing new IPs and game ideas, specifically within the RPG genre, with the mission of becoming the best mobile RPG developer in the west. This presents a great opportunity for the studio to mix their experience with accessible, inclusive, mass-market games, with their personal love for RPGs. Their design pillars are: dynamic, character-driven, and highly social. They are motivated to create mid-core games that are both approachable and challenging. Are you an artist passionate about making commercially successful games, creating good looking, user friendly and consistent mobile user interfaces that delight our players? Awesome, we at the Rovio Stockholm Studio are looking for a talented Senior UI/UX Artist to help us with current and upcoming titles. The role is very broad and you should be ready to tackle many different kinds of tasks, ranging from creative challenges to implementation tricks. Responsibilities: Design and complete game visuals from concept to final asset Create quality art in game by following visual guidelines defined by team lead artist or Art Director Create wireframes as well as visual design compositions based on project needs Communicate and coordinate with other team members to find the best solutions from a cross-functional perspective Work independently to complete given assignments Provide time estimates for own tasks Be actively involved in both providing and seeking structured feedback to/from your colleagues Who we think will do great in this role has: 5+ years in game development of 2D/UI 3+ years of professional experience in game art development, preferably in the field of interface design Experience in implementing art in game engines Expertise with Photoshop and/or Illustrator, including a well-developed sense of color and composition Strong conceptualization ability, visual communication ability, and drawing skills An excellent understanding of the principles of interaction design and experience of user-centered design approaches and methods Knowledge of game art optimization, managing the technical visual resources and restrictions Ability to produce interaction concept designs (including navigation and content design) and/or animated prototypes Strong verbal and written communication skills Fluent English skills Collaborative- and consensus-driven approach Ability to collaborate with other team members, managers and producers to understand the high-level requirements and meet that objective with the optimal user-centered solution Open to feedback and enjoy working in a fast-paced, constantly iterating environment We’d love if you have some of these: Experience in animating UI in Unity Ability to prototype using Unity or other tools – from paper to code Knowledge of, and an interest in free-to-play best-practices as they relate to interface design Strong interest in video games An interest in form and typography Strong interest in data-driven approach to optimize art for games business performance Eager to learn and apply new skills in a fast-paced dynamic environment In the Stockholm studio, we keep a flat hierarchy, a high level of transparency, and open communication. Our team is always trying to find ways to improve our projects, tools, communication, and ourselves, while keeping the atmosphere friendly, inclusive, respectful and super supportive. We also respect each other’s time. We make sure that we learn both from our mistakes and our success as we grow both in number and in experience. At the Stockholm Studio you will be working with great co-workers in a team-oriented, informal, international, and inspiring environment. In case you'd be moving from abroad, we'll offer you relocation support and make sure you have a smooth start with us in Stockholm. Send your application over now - we look forward to hearing from you! Remember to attach your CV, cover letter, and portfolio. ---- What you get when you join us Careers at Rovio About RovioRead more

Rovio’s Stockholm Studio is the studio behind the hugely popular Angry Birds 2, the bigger, badder and birdier sequel to the global phenomenon that put Angry Birds on the map. While they continue to expand and improve that title, they are developing new IPs and game ideas, specifically within the RPG genre, with the mission of becoming the best mobile RPG developer in the west. This presents a great opportunity for the studio to mix their experience with accessible, inclusive, mass-market games, with their personal love for RPGs. Their design pillars are: dynamic, character-driven, and highly social. They are motivated to create mid-core games that are both approachable and challenging. We are now looking for a Senior Back-end Programmer to join our talented Stockholm Studio to work with our top performing games. You need a proven record in implementing and maintaining server back-end. You should have experience and good understanding of designing, implementing and testing server functionalities. You will be working closely with other server and client programmers, game producers and game designers. Your responsibilities as a Senior Back-end Programmer: Design, implement and test game backend functionality for games using C# and .Net Core Create, maintain and operate the game server cloud infrastructures Ensure that game backends are efficient, secure and scale well Integrate other cloud services to game servers Participate in designing client/backend communication protocols Work as a team with other developers, designers and artists We are looking for someone who has: Minimum 5 years of server programming experience leading to mastery of relevant skills and technologies Good knowledge and experience of cloud platforms and related technologies, for example AWS or Azure Experience in Rest-API based services Good understanding of SQL and NoSQL databases Strong programming skills using C# Proficiency with Python, Bash or other languages is a strong plus Experience building and operating scalable applications for high load of users Understanding of game architectures and technologies Experience with debugging, profiling and performance optimizations Experience in deploying and operating log collection management and monitoring systems (e.g. Logstash, Kibana, Zabbix, Grafana) Analytical problem solving Don't keep us waiting - send your application already today! ---- What you get when you join us Careers at Rovio About RovioRead more