+Location

Stockholm Metropolitan Area

Rovio’s Stockholm Studio is the studio behind the hugely popular Angry Birds 2, the bigger, badder and birdier sequel to the global phenomenon that put Angry Birds on the map. While they continue to expand and improve that title, they are developing new IPs and game ideas, specifically within the RPG genre, with the mission of becoming the best mobile RPG developer in the west. This presents a great opportunity for the studio to mix their experience with accessible, inclusive, mass-market games, with their personal love for RPGs. Their design pillars are: dynamic, character-driven, and highly social. They are motivated to create mid-core games that are both approachable and challenging. Are you an artist passionate about making commercially successful games, creating good looking, user friendly and consistent mobile user interfaces that delight our players? Awesome, we at the Rovio Stockholm Studio are looking for a talented Senior UI/UX Artist to help us with current and upcoming titles. The role is very broad and you should be ready to tackle many different kinds of tasks, ranging from creative challenges to implementation tricks. Responsibilities: Design and complete game visuals from concept to final asset Create quality art in game by following visual guidelines defined by team lead artist or Art Director Create wireframes as well as visual design compositions based on project needs Communicate and coordinate with other team members to find the best solutions from a cross-functional perspective Work independently to complete given assignments Provide time estimates for own tasks Be actively involved in both providing and seeking structured feedback to/from your colleagues Who we think will do great in this role has: 5+ years in game development of 2D/UI 3+ years of professional experience in game art development, preferably in the field of interface design Experience in implementing art in game engines Expertise with Photoshop and/or Illustrator, including a well-developed sense of color and composition Strong conceptualization ability, visual communication ability, and drawing skills An excellent understanding of the principles of interaction design and experience of user-centered design approaches and methods Knowledge of game art optimization, managing the technical visual resources and restrictions Ability to produce interaction concept designs (including navigation and content design) and/or animated prototypes Strong verbal and written communication skills Fluent English skills Collaborative- and consensus-driven approach Ability to collaborate with other team members, managers and producers to understand the high-level requirements and meet that objective with the optimal user-centered solution Open to feedback and enjoy working in a fast-paced, constantly iterating environment We’d love if you have some of these: Experience in animating UI in Unity Ability to prototype using Unity or other tools – from paper to code Knowledge of, and an interest in free-to-play best-practices as they relate to interface design Strong interest in video games An interest in form and typography Strong interest in data-driven approach to optimize art for games business performance Eager to learn and apply new skills in a fast-paced dynamic environment In the Stockholm studio, we keep a flat hierarchy, a high level of transparency, and open communication. Our team is always trying to find ways to improve our projects, tools, communication, and ourselves, while keeping the atmosphere friendly, inclusive, respectful and super supportive. We also respect each other’s time. We make sure that we learn both from our mistakes and our success as we grow both in number and in experience. At the Stockholm Studio you will be working with great co-workers in a team-oriented, informal, international, and inspiring environment. In case you'd be moving from abroad, we'll offer you relocation support and make sure you have a smooth start with us in Stockholm. Send your application over now - we look forward to hearing from you! Remember to attach your CV, cover letter, and portfolio. ---- What you get when you join us Careers at Rovio About RovioRead more

Rovio’s Stockholm Studio is the studio behind the hugely popular Angry Birds 2, the bigger, badder and birdier sequel to the global phenomenon that put Angry Birds on the map. While they continue to expand and improve that title, they are developing new IPs and game ideas, specifically within the RPG genre, with the mission of becoming the best mobile RPG developer in the west. This presents a great opportunity for the studio to mix their experience with accessible, inclusive, mass-market games, with their personal love for RPGs. Their design pillars are: dynamic, character-driven, and highly social. They are motivated to create mid-core games that are both approachable and challenging. We are now looking for a Senior Back-end Programmer to join our talented Stockholm Studio to work with our top performing games. You need a proven record in implementing and maintaining server back-end. You should have experience and good understanding of designing, implementing and testing server functionalities. You will be working closely with other server and client programmers, game producers and game designers. Your responsibilities as a Senior Back-end Programmer: Design, implement and test game backend functionality for games using C# and .Net Core Create, maintain and operate the game server cloud infrastructures Ensure that game backends are efficient, secure and scale well Integrate other cloud services to game servers Participate in designing client/backend communication protocols Work as a team with other developers, designers and artists We are looking for someone who has: Minimum 5 years of server programming experience leading to mastery of relevant skills and technologies Good knowledge and experience of cloud platforms and related technologies, for example AWS or Azure Experience in Rest-API based services Good understanding of SQL and NoSQL databases Strong programming skills using C# Proficiency with Python, Bash or other languages is a strong plus Experience building and operating scalable applications for high load of users Understanding of game architectures and technologies Experience with debugging, profiling and performance optimizations Experience in deploying and operating log collection management and monitoring systems (e.g. Logstash, Kibana, Zabbix, Grafana) Analytical problem solving Don't keep us waiting - send your application already today! ---- What you get when you join us Careers at Rovio About RovioRead more

The product marketing team is made up of several Product Marketing Managers (PMM) that work closely with individual game teams and other projects. Working as an integral part of the team, the PMM is the ultimate representative of the players, championing user-centricity in the team, and will be responsible for the marketing of the game throughout its life-cycle, from initiation to sunset.The PMM formulates a marketing strategy for maximizing their game’s reach, conversion, and appeal to players at each stage of its life-cycle. The PMM is responsible for selecting the best marketing methods to maximize the game’s potential at each stage and optimize the entire funnel. This involves working closely with all parts of the organization: games management, UA, community, marketing creative, finance and legal. We are now looking for a Product Marketing Manager to join our team based in our Stockholm studio. Working as an integral part of the team, the Product Marketing Manager is the ultimate representative of the players. The PMM is championing user-centricity in the team, and will be responsible for the marketing of the game throughout its life-cycle, from initiation to sunset. The Product Marketing Manager formulates a marketing strategy for maximizing the game’s reach, conversion and appeal to players at each stage of its life-cycle: test launch, soft launch, global launch, live ops, autopilot and sunset. The PMM is responsible for selecting the best marketing methods to maximize the game’s potential at each stage and optimize the entire funnel. This involves working closely with all parts of the organization: games management, UA, community, marketing creative, finance and legal. Your responsibilities as a Product Marketing Manager: Product Development Product Activation & KPIs and reporting Product Performance Optimization 1. Product Development Identifying and sizing market opportunities Profiling target audiences Identifying growth levers Development of a brand positioning and packaging for the game 2. Product Activation & KPIs and reporting Definition of Marketing Strategy, and elaboration and execution of the Go-to-Market plan for all stages of game life Target setting 3. Product Performance Optimization Top: UA creative, Influencer, PR, TVC, Radio, Innovative Channels Mid: ASO (Naming), Community, Social Media Marketing, Partner marketing, Campaigns, Seasonality, Partnerships Low: FTUE, Events, Offers, Features Marketing asset pack delivery and coordination We’re looking for someone who has: Experience working within a game team and good understanding of game development Experience working with cross-functional team Understanding of the mobile marketing funnel: UA, ASO, FTUE Launch of a minimum of 2 F2P games Well-organized working style and ability to quickly learn new things in a fast-paced working environment Fluency in English, both written and spoken Passion for mobile games and game related marketing communications. Strategic thinking Analytical skills If you are interested, please send your application today. We look forward to hearing from you. ---- What you get when you join us Careers at Rovio About RovioRead more