“From a creative point of view, Rovio gives me the best opportunity to create something new and unique for the whole world! ”
Yes, you, psychology student. Have you ever thought that your future job would be in games industry? We have opened Behavioral Analyst summer trainee position in one of our game development studios in Espoo.
The Game unit’s goal is to delight our fans with fun and entertaining games and for ensuring this, we cherish an innovative culture where all ideas matter. We want to make diamonds and are ready to invest time and effort for picking the raw ideas and polishing them into brilliant quality game concepts.
Games Unit is the biggest business unit in Rovio, currently clocking in at 250+ highly trained professionals. Our work is focused around delivering both great new game experiences, as well as bringing in more content and gameplay to the existing lineup.
We’d love it if you have these feathers in your cap
You may be already graduated and want to experience what games industry has to offer or you may be in very final stage with your studies. This combined with passion for games would make you an ideal candidate.
Ideal candidate for this position is proactive and wants to stay up-to-date about the latest development in the field. You will succeed in this job, if you are well organized and used to work in a very dynamic and fast-paced environment. Fluent spoken and written English skills are a must in our multinational environment. We work in Agile mode, so you need to be passionate about Agile methods and be very good in communication and team work. We offer you a possibility to learn new skills continuously with top-notch colleagues.
Please apply by filling the online application form (attach a cover letter with your CV and possible code samples). We hope that you would be able to start working in the beginning of June and continue until August. Aim high and slingshot your application over!
Rovio is now a global entertainment company, but back in 2003 we started off with just three guys in a college dorm. By 2009 we were struggling and decided to go all-in on a new game called Angry Birds™ – our 52nd title that became a pop-culture phenomenon and industry game-changer. The age of mobile blockbuster apps had begun. Fast forward to today and we’re expanding further into animation, publishing, licensing and other exciting areas to bring even more stories and offbeat characters to the world. And we always do things with an open mind and playful can-do attitude.
Applying starts: 30.03.2015
Applying ends: 30.04.2015