1. Why did you decide to work for Rovio?
I’ve always wanted to work in the field of digital entertainment, mainly games, and Rovio provided me a perfect opportunity. When I talked to Rovio for the first time, I immediately became excited about the fast paced growth, the potential of the Angry Birds brand, the dedication to quality, and the positive attitude of the Rovio team.
2. Why do you like working at Rovio?
Working for Rovio is very challenging because of the tough demands and quality expectations from the Angry Birds brand. At the same time it is very rewarding to be part of this because I can grow in every aspect of my professional career. Last but not the least I enjoy the kinds of projects we have in Rovio, and the people I work with are great!
3. What are your main responsibilities and duties?
At the moment I am responsible for running Rovio’s web games production unit. Making sure we successfully move the Angry Birds brand to the web, provide a great user experience and take advantage of the wide possibilities the web can offer with Angry Birds to our fans.
4. What are the most challenging and interesting projects you've worked on at Rovio?
I worked on the "Angry Birds Chrome" project last winter. It was a perfect example of the "challenging but very rewarding" project type. It was developed using HTML5 technology, which is not (yet) a common way of developing games on web. As expected, it was not so easy to work on it, but in the end I am glad and proud that we did it.
5. What has been the most amazing experience or day you have had at Rovio?
My first day, when I realised that the award winning AppStore leader Angry Birds game was originally developed with only around 10 people. It was great pleasure meeting them and realising it is not about quantity but quality. Now we have much bigger teams working on the projects, but we always try to remember the most important things are efficiency in execution and best in class gaming experience for our fans.