Senior Technical Artist (RPG Studio)

Are you a technical artist passionate about creating commercially successful games that look fantastic, push the boundaries of mobile tech and delight our players? Awesome, we at the Rovio Stockholm RPG Studio are looking for a talented Senior Technical Artist to help us with our current and upcoming titles.

The role is very broad so you should be ready to tackle many different kinds of tasks, ranging from Shaders, Pipelines, Tools and more…

The Rovio Stockholm Studio is behind the hugely popular title Angry Birds 2 and while soaring on that success we are also developing several new IPs and exploring new game ideas within the RPG genre, as well as improving and expanding Angry Birds 2 even further. In the studio, situated in the south part of the city centre, we keep a flat hierarchy, a high level of transparency and an open communication. We challenge each other and ourselves in all we do here but keep the atmosphere friendly, inclusive, respectful and super supportive.

You will need a proven portfolio demonstrating your skills, and a track record of projects you have worked on as a technical artist.

At Rovio you will be an active project team member with responsibility for helping our talented team deliver their art on time and in excellent quality. You will be working closely with the other artists, designers and programmers to create unforgettable experiences for our fans.

What you’ll take under your wings:

  • Help define asset creation pipelines, guidelines and workflows to turn a vision in to a reality

  • Assist the project art lead in making decisions about the art style of the game

  • Push the visual quality of the game

  • Be the go to person for a broad range of topics, such as shaders, scripts, tools and asset workflows

  • Solution oriented and be able to quickly understand and effectively communicate the most efficient possible direction for any given technical art problem

  • You will assist both artists and engineers implementing game assets within Unity

  • Be part of the technical artist team and help mentor, coach and knowledge share

You’ll need these skills:

  • 4+ years in gaming industry or equivalent with at least 2 years of experience as an Technical Artist on a game project

  • Great understanding of modern art pipelines 2D & 3D

  • Solid experience working with Unity

  • Prior experience with C# or Python.

  • Experience in Tools programming/scripting for Maya and preferably at least one other major authoring package (e.g Unity, Max, Modo, Photoshop)

  • Broad knowledge of shaders, optimizations and workflows for games, desirable in mobile technologies

  • Having knowledge in Rigging and Skinning (Maya) is desirable

  • Understanding the fundamentals of art is desirable

  • Clear communicator

  • Great personality and attitude

  • Ability to work autonomously in small teams

  • Great leadership, teamwork and people skills

  • Good track record and impressive portfolio

  • Fluent in English with strong verbal and written communication skills